Welcome guest, is this your first visit? Click the "Create Account" button now to join.

Welcome to the Philippine Apple Users Group.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.


Page 1 of 3 123 LastLast
Results 1 to 10 of 23
  1. #1
    daxdigital
    Guest

    Default 3D Studio Max on Virtual PC? (was My tools...)

    Does running Virtual PC for Mac to run 3D Studio MAX same with running a Mac-specific Max? Are there any pitfalls?

  2. # ADS
    Google Adsense




     

  3. #2
    Super Moderator PatrickGaerlan's Avatar
    Join Date
    Apr 2004
    Age
    37
    Posts
    5,223

    Default Re: My tools...

    I don't know if 3DS Max will run under Virtual PC, but even if it does, it will be SLOOOW. That's because Virtual PC relies on software emulation. Is there a Mac version of 3DS Max? If not, you should use other 3D software that have native Mac OS X versions, like Maya 7 (you can even download the free Maya 7 Personal Learning Edition).
    Last edited by PatrickGaerlan; 01-07-2006 at 12:37 AM.
    Mac Switcher since February 24, 2003
    Apple 15" MacBook Pro 2.4GHz
    Apple iPhone 3GS 32GB / Apple iPad 16GB WiFi / Panasonic Lumix LX5 White / Microsoft Xbox 360 Elite / Nintendo Wii / Sony PS3 Slim 250GB

  4. #3
    Mac Lover
    Join Date
    Feb 2005
    Posts
    242

    Default Re: My tools...

    ain't no mac specific 3DSMax. sincere recommendation - use what the pros use (and it's not 3DSMax) - Maya. And yes there's a personal learning edition. And yes the PLE is free. other 3D software are vectorworks, etc. There's even the open source Blender.
    there MUST be something good about windows. i am sure, if we all put our minds to it, we'll find it. but not right now; i've got work to do.

  5. #4
    Apple Genius Gomi's Avatar
    Join Date
    May 2004
    Location
    Baguio
    Age
    35
    Posts
    2,170

    Default Re: 3D Studio Max on Virtual PC? (was My tools...)

    virtual pc does not have 3d acceleration, opengl acceleration... something that most 3d software suites require. i would recommend cinema 4d and 3d toolkit ($99) from dvgarage.com

  6. #5
    Mac Addict Maccess's Avatar
    Join Date
    Apr 2004
    Posts
    1,904

    Default Re: My tools...

    Quote Originally Posted by polar_bear
    ain't no mac specific 3DSMax. sincere recommendation - use what the pros use (and it's not 3DSMax) - Maya. And yes there's a personal learning edition. And yes the PLE is free. other 3D software are vectorworks, etc. There's even the open source Blender.
    Blender Rocks! Great Open Source software 3D creation package! and it has versions for the Mac, Windows and Unix.

  7. #6
    daxdigital
    Guest

    Default Re: 3D Studio Max on Virtual PC? (was My tools...)

    Main reason I can't go Maya: 5 years of knowledge of 3D Studio MAx shouldn't go to waste.

  8. #7
    Apple Genius Dave_D's Avatar
    Join Date
    Jan 2005
    Location
    Ortigas Center, Pasig
    Posts
    2,358

    Default Re: 3D Studio Max on Virtual PC? (was My tools...)

    5 years of knowledge of 3D Studio MAx shouldn't go to waste.
    I wholeheartedly agree. If one's livelihood is going to be affected by switching, I'd rather you not abandon the PC platform. I'd risk it only if the company (making 3D Studio Max) goes belly up so you have to migrate out of it anyway.

    But the question begs to be asked... which is the best 3D package to learn on for the Mac platform?

  9. #8
    Super Moderator Kenneth's Avatar
    Join Date
    Apr 2004
    Age
    35
    Posts
    3,122

    Default Re: 3D Studio Max on Virtual PC? (was My tools...)

    Like everyone else, 3D Studio Max on the mac is just not possible. Stick with your PC for 3D rendering, for everything else... there's Masterca... the mac!

    Aside from Blender and Maya, there's Lightwave, Cinema 4D, and Vectorworks for architects.

    > But the question begs to be asked... which is the best 3D package to learn on for the Mac platform?

    Dave, your question is the same as asking "which camera can take the best pictures". In this case, its up to the talent of the 3D artist to render beautiful images. I believe 3D Studio Max and Maya are on the same level, so if you've got the right mac hardware and choose to be a 3D artist as a career, then Maya would be the way to go. Then again I've seen beautiful renders by Lightwave and others. But there's a reason why Lightwave costs about $500, and Maya Unlimited about $10,000!
    Avatar "Fire Giant" by Von Glitschka

  10. #9
    daxdigital
    Guest

    Default Re: 3D Studio Max on Virtual PC? (was My tools...)

    There's so much power in a G5 that a 3D artist can use, that's why i'm looking towards the Mac.

    Going to Maya with 3D Studio MAX knowledge is like an architect who went abroad and is now told he should be a nurse because all people in this country are nurses?

    There has to be a way without compromising for speed, compatibility or quality.

    Lightwave looks good, but I have HUGE reservations going with that program.

    I've been told there are file incompatibilities between MAX and Maya even using their respective Export commands, and nobody want their vast library of files rendered useless because you used a 3D program "that the pros use."

    OK, no Studio MAX for Mac? Then could I use a G5 as the rendering engine? Could anybody find a way to do this?

  11. #10
    Apple Genius Gomi's Avatar
    Join Date
    May 2004
    Location
    Baguio
    Age
    35
    Posts
    2,170

    Default Re: 3D Studio Max on Virtual PC? (was My tools...)

    Quote Originally Posted by daxdigital
    There's so much power in a G5 that a 3D artist can use, that's why i'm looking towards the Mac.

    Going to Maya with 3D Studio MAX knowledge is like an architect who went abroad and is now told he should be a nurse because all people in this country are nurses?

    There has to be a way without compromising for speed, compatibility or quality.

    Lightwave looks good, but I have HUGE reservations going with that program.

    I've been told there are file incompatibilities between MAX and Maya even using their respective Export commands, and nobody want their vast library of files rendered useless because you used a 3D program "that the pros use."

    OK, no Studio MAX for Mac? Then could I use a G5 as the rendering engine? Could anybody find a way to do this?
    3DS' distributed rendering engine requires all machines to run 3ds...

    3D Studio Max Network Rendering requires you to install 3DSMAX on every computer that will be used.
    therefore, no mac. ditto on lightwave, super buggy and crashes a lot.

    3ds is the defacto standard for game developers, film+tv (the good ones) use mostly maya... trust me though, your knowledge wont go to waste when you move to a mac-specific 3d app, everything is still there; ik, bones, splines, etc. its just the ui that needs getting used to. lightwave users will probably feel right at home with blender (which i believe is not optimized for the g5). if you want something thats easy to learn, cinema is the way to go, the most mac-like app out there and beats the crap out of maya/lightwave when it comes to rendering performance.

    •   
 

 
Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •